Over Throne Announcement

Post date: 20-Feb-2021 19:32:52

Woah! It's been awhile since I've been seen around these parts, but I'm back with some hopefully exciting news: The gamedev machine is cranked and has been chugging along for quite awhile now! Here's the deal.

About a year-and-a-half ago I started prototyping a deckbuilding cardbattler just for fun. I had gotten back into Magic the Gathering for awhile, so I got a hair up my ass to try my hand at designing a similar game. I made up some rules and even prototyped a handful of cards that I printed out on my printer at work. The game functioned more-or-less and felt unique enough. I was satisfied...for a time.

Eventually, I started itching to try coding a game project again. Abby's Song had gone well enough for my first attempt (bad voice acting notwithstanding). Boom, I could code my prototype deckbuilding cardbattler. I've now spent nearly 9 months working on it, and it's coming along swimmingly. I'm not far enough to start showing screenshots or in-game footage yet, though. That time will come.

Naturally, the first thing I did was grossly underestimate how much work/time this would take. Abby's Song took me 7 months from beginning to final release, but Over Throne is a much larger and more complex project. I'm planning to design somewhere between 200-400 cards to start, and I've already designed 125 of them. Doing this first is crucial since it allows me to playtest throughout the dev cycle. I'm also planning to implement an extensive single-player campaign since I unfortunately don't know how to do anything with online multiplayer at all. There will be plenty of unique features/mechanics to differentiate Over Throne from the huge number of other cardbattlers out there.

An early promise: Over Throne will not be one of those predatory free-to-play-but-not-really bullshit games. I will charge money for it, and I will do my absolute best to earn that price tag.

I'll talk about it more as development continues. Getting art for the game is the largest barrier right now, but I'll figure something out.